Village Aligned Roles[]
Agent[]
- Can send anonymous messages to any role not aligned with village.
Baker[]
- Gives two pieces of bread each night.
- If all bakers die, the town goes into famine.
- During a famine, everyone will die in 3 days.
- People will live a half a day longer for each piece of bread they have.
Blacksmith[]
- Gives a vest to one person each night.
- That person will be able to survive one shot per vest.
Bleeder[]
- Will die one day after shot.
- If shot while dying, nothing happens.
Bodyguard[]
- Can choose to guard one person at night.
- If somebody tries to kill that person...
- 50% chance the bodyguard will kill the attacker.
- 50% chance the bodyguard will die in place of the target.
Bomb[]
- Anyone who kills him/her will be blown up.
- Will not explode if lynched.
Bulletproof[]
- Can survive one night kill.
- Can survive the Hunter's shot.
- This does not apply to lynching.
Caroler[]
- Visits one person per night
- Sings a carol of 3 players, at least one of which is mafia
- If player sung to is a role that visits, they do not hear carol.
- Cannot choose same player consecutively.
Celebrity[]
- Current role is always public.
- Immune to tailor.
Chef[]
- Chooses two people during the day.
- The two people are invited to a banquet for dinner and conversation at night.
- These people know each others roles, but not identities.
Civilian[]
- Mafia wins if over half the number of civilians in play die.
Cop[]
- Investigates one person every night.
Confused Cop[]
- Investigates one person every night.
- Receives a report with that person's alignment (alignments will be random).
- Upon death will appear to be normal cop.
Deputy[]
- Carries one gun that can be shot during the day.
- Gun cannot be stolen.
- Identity will not be revealed when the gun is shot.
- Sided with the village.
Detective[]
- Investigates one person at night.
- Report shows the role of the investigated.
Doctor[]
- Protects one person from being killed every night.
Dreamer[]
- Will have a dream each night.
- The dream can tell a tale of 3 people, at least one of whom is mafia.
- Alternatively, the dream can tell a tale of one person, who will be innocent.
- Dreamer does not dream if visited at night.
Drunk[]
- Makes one person drunk every night.
- Hookers will fail to kiss.
- Vigilantes will fail to kill.
- Doctors will fail to protect.
- Bodyguards will fail to guard.
- Fool will fail to visit.
- Cop will fail to investigate (if working alone).
- Masons will fail to recruit (if working alone).
- Cults will fail to recruit (if working alone).
- Watchers will fail to watch (if working alone).
- Trackers will fail to track (if working alone).
- Mafias will fail to kill (if working alone).
- Killers will not kill.
- Framers will not frame.
- Interceptors will not intercept.
- Witch will not curse.
- Yakuza will not convert.
- Janitor will not clean up bodies.
- Disguiser will not disguise.
- Will not block fellow town drunks.
Enchantress[]
- Visits one person per game.
- Gives that player a crystal ball.
- Whoever holds the crystal ball can give it to one person per night.
- When the holder of the crystal ball dies, the role of the last person chosen will be revealed.
Gallis[]
- Appears as a villager to self.
- Only needs one vote to be lynched.
- Won't be lynched with a majority vote.
- Other properties are the same as a villager.
Ghoul[]
- Chooses one person per night.
- If ghoul is targeted by a killing role, the chosen person will be killed instead.
- Ability only works once.
Governor[]
- Can override a lynch once per game.
- Cannot override a no-lynch.
Granny[]
- Also known as the paranoid gun owner!
- Will shoot anyone who visits her during the night.
- Cannot die during the night.
- Can be converted, but will kill the converter (good for Yakuza, bad for Cultist).
- When tracked, the report will show that the granny visited him/herself.
- When tracked, anyone visiting the granny will also show as visiting him/herself
Gunsmith[]
- Can give one gun at night.
- People who receive guns can shoot during the day.
- People who shoot the guns have a 50% chance of staying anonymous.
- People instantly die from the gunshot.
Hunter[]
- Shoots one person if ever lynched.
Insane Cop[]
- Investigates one person every night.
- Mafia will appear innocent.
- Villagers will appear guilty.
- Upon death, will appear to be normal cop.
Invisible Man[]
- Can choose to follow one person during day meeting.
- If this person has a meeting at night, invisible man hears conversation without the name of people who are talking.
Jailer[]
- If no lynching, chooses one target at the end of the day.
- The target will be jailed at night.
- The target will be immune to night actions (except driving).
- The target cannot do any action.
- The jailer and the target can converse at night.
- The target does not know who the jailer is.
- The jailer can choose to kill the jailed person
Journalist[]
- Can pick a person every night.
- Any system messages that person may have got are given to the Journalist as well.
Judge[]
- Votes count as 2 people during day
Keymaker[]
- Makes a key each night and gives it to a player
- Player can lock themselves in their house during any night of game
- This player cannot be visited during that night
- Player with key cannot be jailed
- Key maker cannot make a key for himself
- Ninjas and thieves can still visit normally
Lazy Cop[]
- Investigates one person every night.
- Receives report of persons alignment the day after.
- Appears as normal cop upon death.
Leader[]
- If ever killed, votes will be anonymous for a day.
Lightkeeper[]
- If killed, town will be engulfed in darkness during next day.
- Players cannot see who is talking.
- Players cannot see who voted whom.
Loudmouth[]
- Appears to self as villager.
- If visited at night, will reveal the names of everyone who visits them.
- Whispers sent to the loudmouth have 100% chance to leak.
Mason[]
- Can recruit each night.
- If recruiting villager, villager becomes mason.
- If recruiting mafia or killer, all masons die.
- Unless recruited that same night by a Cultist or a Yakuza.
- Or hooked/drunked
- Silencer doesn't count as mafia in this rule.
- If recruiting cultist, cultist dies.
Miller[]
- When investigated by a sane cop, appears to be sided with the mafia.
- When investigated by an insane cop, appears to be sided with the village.
- When lynched, appears to be mafia.
- When killed, appears to be miller.
Mimic[]
- Chooses one person at night.
- Visits that person (can be Driven)
- Checks alignment, then performs an action:
- If the Mimic chose a town:
- ...Visits that person and self (cannot be Driven).
- ...Steals their role and turns them into a Villager.
- If the Mimic chose a mafia:
- ...Visits self (cannot be Driven).
- ...Turns self into a Villager.
- If the Mimic chose a 3rd party role:
- ...Visits self (cannot be Driven).
- ...Turns self into an Amnesiac.
Mortician[]
- Can uncover the role of a dead player every night.
Naive Cop[]
- Investigates one person every night.
- Everyone will always appear innocent.
- Upon death, will appear to be normal cop.
- Appears as normal cop to self.
Oracle[]
- Chooses one person each night
- When the oracle dies, the chosen person's role will be revealed to all
Paranoid Cop[]
- Investigates one person every night.
- Everyone will always appear guilty.
- Upon death, will appear to be normal cop
Party Host[]
- Throws a party once every game
- Party happens at night
- Everyone can still vote as normal, but conversations are not hidden
Pathologist[]
- Visits one dead player every night
- Any system messages given to that player will be relayed to the Pathologist the next day
Penguin[]
- Penguin is able to "waddle" over to one person per night and tell them a secret
- Secrets are randomized
Priest[]
- Learns what roles visited him during the night.
- Werewolves who visit are exorcised and die.
- If were to be killed has 50% chance of...
... Changes mafias to traitors
... Changes village sided killers to villagers.
... Changes third party to survivors.
Psychic[]
- Can read one persons mind per night
- Will learn true allignment
- Learns nothing if visited by someone
Samurai[]
- Will kill anyone who tries to convert him at night.
- Can only kill 2 people.
- Cannot be converted.
Santa[]
- Visits one person each night and learns if they are "naughty" or "nice"
- Will not receive a report if visited
- Visits second player every night and gives them an item of santas choosing
Secretary[]
- If killed at night, voting is completely disabled the next day
- Guns, etc. will still work
Sheriff[]
- Carries one gun that can be shot during the day.
- Gun cannot be stolen.
- Identity will be revealed when the gun is shot.
Shrink[]
- Chooses one person at night.
- That person cannot be converted that night.
- Can choose to target self
- Converts killer to villager.
- Sided with the village.
Sleepwalker[]
- Randomly visits one person every night
- This visit does nothing, but is mandatory
- Appears as villager to self
Snoop[]
- Can choose to search a person's house at night.
- Discovers what items they have at the start of day phase.
- Can see bulletproof's vest and sheriff's, deputy's and sniper's guns.
Suspect[]
- Appears as villager to self
- Appears as mafia to cops
- Appears as suspect upon death
Telepath[]
- Can send anonymous messages to people
Templar[]
- Shares a night meeting with other templars
Tinkerer[]
- If visited by no one, makes gun and arms self with it
- If killed, workshop is raided and one person receives a gun
Town Crier[]
- Can send anonymous messages that appear during the day at the day meeting.
Tracker[]
- Chooses one person to follow every night.
- Will know who that person visited that night
Trapper[]
- Visits one person per night
- Kills one of whoever visits that person
- If multiple people come to kill, killing roles always come first (mafia, 3rd party, then town)
Treestump[]
- Can choose to become a tree at night.
- Once a tree, cannot be killed or converted.
- Once a tree, they cannot vote.
Turncoat[]
- If mafia tries to kill him/her, he/she will turn into a traitor.
Vigilante[]
- A dirty cop(has no investigative abilities) who kills one person every night
Villager[]
- Wins if all Mafias are dead
Virgin[]
- If lynched, no one in the town can be night-killed.
- Becomes a villager if hooked.
Watcher[]
- Votes one person to watch every night.
- Will know who visited that person that night.
Mafia Aligned Roles[]
Actress[]
- During the night, the actress can pick a role.
- If the actress happens to die she'll appear with the last chosen role.
Associate[]
- Gives working gun to one non-mafia member per night
- Gun will not kill a mafia member
- Can kill other villagers with 50% chance of revealing who shot
Blinder[]
- Visits one person per night
- Chosen person cannot see votes or voting logs the next day
- Does not attend mafia meetings
Consigliere[]
- Appears as everyone to villager.
- Can convert self to mafia once per game.
- Does not attend mafia meetings.
Disguiser[]
- Picks one person each night.
- If the picked person dies during that night, the disguiser will steal that person's identity.
- The disguiser can only disguise once per game.
Don[]
- Can override a lynch once per game.
- Can not override a mafia lynch.
- Can not override a no-lynch.
Driver[]
- Can choose two people at night.
- Any actions done on those two people at night will be swapped.
- Driver cannot drive another power role to a target not in their list.
- You cannot swap someone with no one
Enforcer[]
- Chooses one person at night.
- Prevents a person from converting to another role when chosen.
- Killer is converted to traitor.
Fiddler[]
- Chooses one person every night.
- That person is no longer able to hear the town discussion.
Forger[]
- Visits one person every night.
- He/she will learn of that person's written Will.
- 50% chance of successfully substituting that person's Will with a forged copy.
- Sided with the mafia.
Framer[]
- Frames one person every night.
- For that night, the target will appear guilty to cops.
Godfather[]
- Appears innocent to cops.
Gramps[]
- Learns role of any player who visits him.
- Cannot be killed at night or shot during day.
Hooker[]
- Kisses one person every night.
- Vigilantes will fail to kill.
- Doctors will fail to protect.
- Bodyguards will fail to guard.
- Fool will fail to visit.
- Cop will fail to investigate (if working alone).
- Masons will fail to recruit (if working alone).
- Cults will fail to recruit (if working alone).
- Trackers will fail to track (if working alone).
- Killers will not kill.
- Bakers will not bake.
Illusionist[]
- Starts off with one gun.
- Chooses one person at night, when Illusionist shoots gun, chosen player will be framed as shooter.
- Can only do this once a game.
Informant[]
- Picks a person each night.
- Any system messages that person may have got are given to Informant as well.
Interceptor[]
- Follows one person each night.
- Kills only one of whoever visits the same person.
- Anyone else who visits the same person finds out the identity of the interceptor
Interrogator[]
- Does not attend meetings but can pick mafia (like silencer)
- If town NLs, Interrogator can pick a player and capture him for the night.
- Target cannot perform his night action and is immune to any other actions too.
- Interrogator can talk to his target at night while remaining anonymous and appearing like a jailer.
- Can kill his prisoners
Janitor[]
- Can choose one person at night.
- If that person dies, only the janitor will know his/her role.
- Can only clean up one body per game.
Lawyer[]
- Can choose one mafia every night.
- That mafia will appear innocent if investigated.
Lookout[]
- Votes one person to watch every night.
- Will know who visited that person that night.
Mafia[]
- Kills a villager every night.
- Wins if they outnumber villagers during the day.
Ninja[]
- Does not get detected by watchers and trackers
- Can kill bomb without getting killed.
Paparazzi[]
- Chooses one person after being lynch,the chosen person's role will be revealed to all.
Paralyzer[]
- Can choose to paralyze votes once per game.
Poisoner[]
- Poisons one person per night.
- Poisoned player will die 2 nights after being poisoned.
- Doctor can heal poisoned persons.
Quack[]
- Does not participate in mafia meetings.
- Can save somebody during the night.
Saboteur[]
- Picks a person per night.
- If that person has a gun, the gun is rigged.
- A rigged gun will explode and kill the owner instead.
Scout[]
- Chooses one person to follow every night.
- Will know the people that person visited.
Silencer[]
- Chooses one person every night.
- The targeted cannot talk during day.
Sniper[]
- Has a gun, never revealed after taking the shot.
- Does not attend mafia meetings.
Spy[]
- Can send anonymous messages to any role
Stalker[]
- Chooses one person at night.
- Will know that person's role in the morning.
Strongman[]
- Once per game can use his strength.
- Strength guarantees Mafia's kill is a success.
- Works through roleblocking and protection.
Tailor[]
- The tailor gives a suit to one person each night.
- If that player dies, the player's role will be revealed as whatever the suit is.
Thief[]
- Chooses one person each night.
- Steals an item from that player.
Toreador[]
- Visits one person per night
- Visited person will automatically visit toreador during same night (if visiting role)
Traitor[]
- Does not participate in mafia meetings.
- Appears as a villager to investigative roles.
- Only wins if mafia wins.
Ventriloquist[]
- Can disguise voice as someone in the meeting to somebody else.
Voodoo Lady[]
- Chooses one person each night.
- Chooses one word each night.
- The next day, if that person says the word, he/she will die.
Whisperer[]
- Can send anonymous messages to players.
Witch[]
- Places a curse on a person each night.
- That person will die...
- ... if visited by a person not sided with the mafia that night.
Yakuza[]
- Can sacrifice self to convert somebody to mafia.
- Yakuza's converts are stronger than cultist's or mason's.
Third-Party Roles[]
Angel[]
- Will become the guardian angel for one person in the game.
- Can choose to save the person but will sacrificing him/herself if that person were to be targeted for a kill once a game at night or day.
- Wins if person does not die.
Alien[]
- Chooses one human at night.
- The chosen human is probed.
- Wins if all living humans are probed.
Amnesiac[]
- Can choose one person in the graveyard at night.
- Becomes that person's role in the game
Creepy Girl[]
- Has a doll she can give to someone else.
- The doll is passed along each night by whoever has it. It can be stolen.
- Creepy girl wins if she is alive and the person holding the original doll she passed along dies, by any means.
Cthulhu[]
- Anyone who visits the Cthulhu goes mad and speaks only gibberish during the day.
- Madness can be cured by a shrink visit or being recruited to a cult.
- Cthulhu dies if visited by masons.
- Wins only if the cults win.
Cultist[]
- Can choose someone at night to recruit into the cult.
- Any cult member visited by Mason at night will die.
- If the Cult leader is killed, all cult members will die.
- Wins if Cultists outnumber everyone during the day.
Fool[]
- Secretly wants to get lynched.
- Can visit one person at night.
Killer[]
- Kills once every night.
- Wins if last one standing
Lyncher[]
- Wins if an irritating, randomly selected townie is lynched.
Mastermind[]
- If mastermind is in the game, mafia meetings are anonymous.
- Mastermind wins if mafia wins and is still alive.
- Mafia does not win if mastermind is alive.
Monk[]
- Votes do not count during the day.
- Can save one person each night.
- Saved person is also unlynchable the next day.
- Wins if he saves 2 people.
- Wins if no one dies for 2 day and nights.
Politician[]
- Vote counts twice during the day.
- Every 2 days, randomly becomes village or mafia.
- Each change is independent, so politicians have an equal chance of remaining sided with their current alignment and of changing sides
Prophet[]
- Picks an upcoming time during the night.
- If the game ends at that time, prophet wins.
Siren[]
- Select one person at night.
- If the selected person visits the Siren that night, the person dies.
- Wins if successfully kills two people.
Survivor[]
- Wins if living at the end of the game.
- Can hide behind one person each night, but only if that person is at home.
- Survivors who hide behind someone who is targeted to be killed will be in danger as well.
Warlock[]
- Each night chooses one person.
- If that person is lynched the next day, the warlock has predicted correctly.
- The warlock wins if he/she predicts correctly two times.
Werewolf[]
- Each night, attempts to match players with roles.
- If matches correctly at night, werewolf devours that player and becomes invulnerable to day kills and lynches for one day.
- If role is guessed wrong, werewolf will be revealed to the town.
- Wins if Werewolves outnumber all parties.
Zombie[]
- Chooses one person to infect each night.
- That person gets an infection that converts them to a zombie exactly one day later.
- Doctors can cure infections and kill zombies by visiting them.
- Immune to drunks, hookers, conversions, can be killed.
- Survivors will be infected but will not become zombies.
- Wins if everyone is either infected or zombified.
- Sided with the zombies.
Host[]
Host[]
- Can pass on role to another user on any day/night.
- Cannot die.
- Games cannot be ranked with host.
- If host exists, village meetings can have no whisper leaks.
- The host is technically 3rd party.