Role
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Description
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Villager
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- Wins when all the mafia are dead.
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Doctor
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- Visits one person every night.
- That person will be protected from dying that night.
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Nurse
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- Visits one person every night.
- That person will be protected from dying that night.
- If the chosen role visits it will be roleblocked.
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Surgeon
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- Visits one person every night.
- That person will be protected from dying and cannot be converted that night.
- Kills one person who visits the chosen person.
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Bodyguard
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- Visits one person every night.
- If somebody tries to kill that person...
- 50% chance the bodyguard will kill the attacker.
- 50% chance the bodyguard will die in place of the target.
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Cop
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- Visits one person every night.
- Receives a report with that person's alignment.
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Insane Cop
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- Visits one person every night.
- Receives a report with that person's alignment.
- Guilty reports will appear innocent.
- Innocent reports will appear guilty.
- Appears as normal Cop to himself and upon death.
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Confused Cop
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- Visits one person every night.
- Receives a report with that person's alignment.
- Reports will be random.
- Appears as normal Cop to himself and upon death.
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Paranoid Cop
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- Visits one person every night.
- Receives a report with that person's alignment.
- Everyone will always appear guilty.
- Appears as normal Cop to himself and upon death.
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Naive Cop
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- Visits one person every night.
- Receives a report with that person's alignment.
- Everyone will always appear innocent.
- Appears as normal Cop to himself and upon death.
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Lazy Cop
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- Visits one person every night.
- Receives a report with the person's alignment on the day after.
- Cannot be roleblocked.
- Appears as normal Cop to himself and upon death.
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Watcher
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- Chooses one person every night.
- Will know who visited that person that night.
- Watcher's night action does not count as a visit.
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Tracker
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- Chooses one person every night.
- Will know who that person visited that night
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Detective
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- Visits one person every night.
- Receives a report with the role of that person.
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Snoop
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- Visits one person every night.
- Discovers what items they have at the start of day phase.
- Can see Mason and Cultist robes.
- Can see Miller, Insane, Paranoid, and Naive suits.
- Can see Sheriff, Deputy, and Sniper guns.
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Journalist
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- Visits one person every night.
- Any system messages that person receives that night are given to the Journalist as well.
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Mortician
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- Visits one dead player every night.
- Learns the role of that player.
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Pathologist
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- Visits a dead player every night.
- All system messages that player received are given to Pathologist next day.
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Vigilante
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- Visits one person every night.
- Kills that person.
- If visiting the same person as mafia, the Vigilante dies.
- If shot by the mafia, Vigilante fails to kill.
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Sheriff
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- Carries one gun that must be shot immediately.
- Gun cannot be stolen.
- Identity will be revealed when the gun is shot.
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Deputy
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- Carries one gun that can be shot during the day.
- Gun cannot be stolen.
- Identity will not be revealed when the gun is shot.
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Drunk
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- Visits one person every night.
- If the chosen person visits during the night, they are role-blocked.
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Sleepwalker
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- Randomly visits one person every night.
- Visit is mandatory and does nothing.
- Appears as villager to self.
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Civilian
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- Mafia win if more than half the number of civilians in play die.
- Mafia win if...
- ... a lone Civilian dies
- ... If both are dead out of 2 total Civilians
- ... If 2 are dead out of 3 total Civilians
- ... If 3 are dead out of 4 total Civilians
- ... If 3 are dead out of 5 total Civilians
- ... etc. [1]
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Miller
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- Appears as villager to self.
- When investigated by cop, will appear to be guilty.
- When killed, appears to be miller.
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Suspect
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- Appears as blue to self.
- Appears as mafia to cops.
- Appears as self on death.
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Leader
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- If ever killed, votes will be anonymous for a day.
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Bulletproof
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- Has a bulletproof vest.
- The vest allows the Bulletproof to survive one shot.
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Bleeder
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- Will not instantly die if shot.
- After a day, the Bleeder will die.
- If shot while dying, nothing happens.
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Bomb
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- Anyone who kills him/her will be blown up.
- Will not explode if lynched.
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Granny
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- Will kill anyone who visits her during the night.
- Cannot die during the night or be killed by a gun during the day.
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Hunter
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- Shoots one person if ever lynched.
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Town Crier
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- Can send anonymous messages that appear at day meeting.
- Writing in anonymous mode won't trigger the bubble.
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Governor
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- The governor can override a lynch once during a game.
- Can not override a no-lynch.
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Telepath
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- Can send anonymous messages to people (like agent/spy but sends them to the person not the role) [2]
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Agent
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- Can send anonymous messages to any role not aligned with village.
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Celebrity
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- Current role is always public.
- Immune to Tailor
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Loudmouth
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- Appears as villager to self
- When visited during the night, will reveal all visitors.
- When whispered, the whisper always leaks.
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Mason
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- Visits one person to recruit every night.
- If recruting villager, villager becomes mason.
- If recruiting mafia or killer, all visting masons die unless roleblocked.
- If recruiting cultist, cultist dies.
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Templar
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- Shares a night meeting with all other Templars. [3]
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Shrink
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- Visits one person every night.
- That person cannot be converted that night.
- Can choose to target self.
- Converts killer to villager.
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Samurai
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- Will kill anyone who tries to convert him at night.
- Can only kill 2 people.
- Cannot be converted.
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Jailer
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- If no lynching, chooses one target at the end of the day.
- The target will be visited by the Jailer and jailed at night.
- The target will be immune to night actions (except driving).
- The target cannot do any action except write a will.
- The Jailer and the target can converse at night.
- The Jailer's identity is not revealed to the target.
- The Jailer can choose to kill the jailed person. Counts as a visit which can be roleblocked.
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Enchantress
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- Visits one person once per game.
- Gives that person a crystal ball.
- Whoever has a crystal ball can choose a person each night.
- When the holder of the crystal ball dies, the role of the last person chosen will be revealed to all.
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Priest
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- Visits self every night.
- Learns what roles visited him during the night.
- Werewolves who visit are exorcised and die.
- If were to be killed has 50% chance of...
- ... Changes mafia to Traitors
- ... Changes village sided killers to Villagers.
- ... Changes third party to Survivors.
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Trapper
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- Visits one person each night, kills one of whoever visits that person at night.
- If a killing role visits alongside others, the killing role always dies first in order of mafia, 3rd party, town-sided death (vigil, mason, etc.) [4]
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Baker
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- Visits two people every night.
- Those two people receive bread.
- Every person starts the game with three pieces of bread.
- If all bakers die, the town goes into famine.
- During a famine, every person eats a bread every day or night phase.
- During a famine, people die when they run out of bread.
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Ghoul
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- Chooses a player at night.
- If Ghoul is targeted by a killing role, the chosen person will be killed instead.
- Ability only works once.
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Judge
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- Vote counts twice during the day.
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Gallis
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- Appears as a villager to self.
- If lynched the gallis will not die
- If he has a minority vote on him when the lynch is finalized, Gallis will die.
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Treestump
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- Can choose to become a tree at night.
- Once a tree, cannot be killed or converted.
- Once a tree, cannot vote.
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Secretary
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- If ever killed during the night then voting will be completely disabled the following day.
- Guns and other items or actions preformed during the day will still work.
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Virgin
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- If lynched, mafia cannot kill the next night [5]
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Blacksmith
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- Visits one person every night.
- That person receives a vest.
- The vest allows the person to survive one shot.
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Oracle
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- Chooses one person every night.
- When the oracle dies, the role of the last person chosen will be revealed to all.
- Immune to the Hooker.
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Psychic
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- Can read a person's mind each night.
- Will learn that person's true alignment regardless of role.
- Will learn nothing if visited by anyone.
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Dreamer
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- Will have a dream each night.
- The dream can tell a tale of 3 people, at least one of whom is mafia.
- Alternatively, the dream can tell a tale of one person, who will be innocent.
- Does not dream if visited at night.
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Lightkeeper
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- If killed, town will be engulfed in darkness during next day.
- Players cannot see who is talking.
- Players cannot see who voted whom.
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Keymaker
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- Makes a Key each night and gives it to a player.
- That player can then lock himself in his house during any night of the game.
- Locked player is roleblocked for that night and can not be visited that night.
- A player with a key can not be jailed.
- Keymaker can make a key for himself.
- Ninjas and Thieves can visit locked players normally.
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Gunsmtih
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- Visits one person every night.
- That person receives a gun.
- People who receive guns can shoot someone during the day.
- People who shoot the guns have a 50% chance of staying anonymous.
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Tinkerer
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- At night, if visited by no one, crafts a gun and arms himself with it.
- When killed at night, his workshop is raided and one visitor receives a gun.
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Mimic
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- Chooses one person at night.
- Visits that person (can be Driven)
- Checks alignment, then performs an action:
- If the Mimic chose a town:
- ...Visits that person and self (cannot be Driven).
- ...Steals their role and turns them into a Villager.
- If the Mimic chose a mafia:
- ...Visits self (cannot be Driven).
- ...Turns self into a Villager.
- If the Mimic chose a 3rd party role:
- ...Visits self (cannot be Driven).
- ...Turns self into an Amnesiac.
- For alignment check, Godfather counts as town and Miller counts as mafia.
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Santa
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- Visits one person every night.
- Will learn if they are "naughty" or "nice".
- Will not receive a report if visited.
- Visits a second player every night.
- That person will receive an item of Santa's choice. Cite error: Invalid
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Caroler
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- Visits one person every night.
- Sings a carol that consists of three players, at least one of which is mafia.
- If player sung to is visiting at night, they don't hear the carol.
- Cannot choose the same person consecutively.
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